Sin and Punishment: Star Successor

datePosted on 12:01, July 6th, 2010 by mrniceguy

S&P has some of the weirdest bosses you’ll ever seeNintendo and developer Treasure have repeatedly mentioned that Sin and Punishment: Star Successor can be enjoyable for players young and old, novice and expert. After reading the thoughts of the staff and playing the game multiple times myself, I have to agree, but in a way that goes beyond the scope of casual and hardcore players. Yes, Treasure is known for punishingly difficult shoot-em-ups, all of which are darlings among the hardcore. And yes, Star Successor certainly looks like it should be hard, with a dystopian setting and bleak art style that’s less colorful than even its predecessor on Nintendo 64.

But it’s fun, and that’s not just because Treasure has made another challenging, robust shooter that makes grown men weep — at times it’s certainly able — but because they’ve turned Sin and Punishment into a supremely natural Wii action game. You can play it for the first time on Easy, Normal, or Hard, but no matter what, you’ll start to feel awesome within minutes, to the point where the work in tracking onscreen enemies and dodging their bullets seems to melt away, and it’s all because of the Wii remote and Nunchuk. The remote’s cursor fundamentally solves the problem of the original Sin & Punishment, which could only depend on buttons and control sticks to move the reticule and keep the hero moving. Now you can shoot anywhere you want within fractions of a second, and the Nunchuk’s Z button enables a dash move that lets you zip out of the way of danger just as fast.

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